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It was many things, Westwood's last CNC game, their first FPS, and something. It might not surprise you to know that the game itself, for all weapons, does support a sort of spinup or fire delay- it just goes unused. Command & Conquer: Renegade is the black sheep of the Command & Conquer series. Much of her past is shrouded in mystery, and it is quite propable that we will never know her true story. She is also an accomplished martial artist, acrobat, and a master of stealth. A beautiful Japanese woman covered in tattoos with a quiet, brooding, intense personality, Sakura Obata to this day remains a mystery. You can hear that noise before she shoots our hero. Sakura Obata was a mercenary-for-hire that appeared in Renegade. Unlike the chainguns in the game, her own chaingun really has a "spinup" built in by way of her unique object. So if you wanted to reuse her behavior you'd have to divine those and then hardcode them into your map or whatever, then adjust the whole map to position her arena accordingly. Sakura the helicopter is hardcoded to reference several waypoint IDs by reference number, not even a by name lookup, and will only attack if within certain map boundaries that are hardcoded. The first track you hear in the game (assuming you weren't. In any event, it is annoying if you're trying to use that stuff. Stomp was actually first heard in Tiberian Sun but was also included in Renegade for its penultimate level then the song shows up again in the teaser for Command & Conquer 3: Tiberium Wars for a badass sequence of GDI forces being mobilized. Oddities like this might be why some things were packed so tight into either a unique class, or into a monolithic does-it-all script.
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Like, every single bullet fire event would bother every single one. You ended up with a huge stack of virtual function calls for every object, for every script, that would be invoked for a wide variety of events that didn't really need it. We relied on a pile of scripts on nearly everything, to give the custom behavior we desired. There were actually some quirks with the scripts from what I recall during A Path Beyond development that could cause some slowdown. A lot of functionality exists as "scripts" functionality which can be freely applied to many objects basically functions you attach to them, complete with user-configurable parameters (health values, waypoint IDs, sound file names, etc.) in general. Speaking of Sakura, and how the game was made in general, she's got a lot of hardcoded behavior and actually shows up as a unique object class in the editor. I hope I see her.Īll of these feelings are mixed up like cherry blossom petals dancing in the wind.Īnd so begin the many stories that have been shared.Part 25: Commentary Corner - Sakura and Scripts More Stuff about Sakura and Scripts It’s been 10 years since I came to this city last night, hasn’t it? Maybe I can see him. There’s no way I would let it go that way again.
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My preparations should be more than enough. This year, for sure, Ill stay in touch with you. It is the only Command & Conquer game that uses the first-person view. I know the truth That’s not his true self. Yes yes get nuked by havoc Command & Conquer: Renegade is a first- and third-person shooter video game developed by Westwood Studios and is part of the Command & Conquer series. Since I’m my grandfather, I never seen my twin brothers smiling face in a few years, we look back on one another. With the return of the year to the Sakura, various emotions begin to bloom like they’d been waiting impatiently. The year of sakuraThe one year out of every ten with the cherry blossoms having blooming unusually long, the year of which annual festivals are celebrated with great importance.
#COMMAND AND CONQUER RENEGADE SAKURA PC#
The Switch release is the full-generation version of the PC title Happiness! two, which opened in February 2019 in Japan. The competition starts on March 24th 2022 in Japan for six thousand yen.Ī limited edition will also be available for 11980 yen, which includes a B2 tapestry illustrated by Koucha, a soundtrack CD with the opening and ending theme songs, an acrylic key chains with a SD character illustration, and many more. The publisher Ares and the developer Windmill Oasis announced Romance novel Happiness! Sakura Celebration for Switch.